
package com.tour.service.scenery;

import javax.xml.bind.annotation.XmlAccessType;
import javax.xml.bind.annotation.XmlAccessorType;
import javax.xml.bind.annotation.XmlType;


/**
 * <p>Java class for scenery complex type.
 * 
 * <p>The following schema fragment specifies the expected content contained within this class.
 * 
 * <pre>
 * &lt;complexType name="scenery">
 *   &lt;complexContent>
 *     &lt;restriction base="{http://www.w3.org/2001/XMLSchema}anyType">
 *       &lt;sequence>
 *         &lt;element name="city" type="{http://www.w3.org/2001/XMLSchema}string" minOccurs="0"/>
 *         &lt;element name="creditCardNum" type="{http://www.w3.org/2001/XMLSchema}string" minOccurs="0"/>
 *         &lt;element name="description" type="{http://www.w3.org/2001/XMLSchema}string" minOccurs="0"/>
 *         &lt;element name="imageUrl" type="{http://www.w3.org/2001/XMLSchema}string" minOccurs="0"/>
 *         &lt;element name="level" type="{http://www.w3.org/2001/XMLSchema}int" minOccurs="0"/>
 *         &lt;element name="price" type="{http://www.w3.org/2001/XMLSchema}int" minOccurs="0"/>
 *         &lt;element name="province" type="{http://www.w3.org/2001/XMLSchema}string" minOccurs="0"/>
 *         &lt;element name="sceneryId" type="{http://www.w3.org/2001/XMLSchema}int" minOccurs="0"/>
 *         &lt;element name="sceneryName" type="{http://www.w3.org/2001/XMLSchema}string" minOccurs="0"/>
 *       &lt;/sequence>
 *     &lt;/restriction>
 *   &lt;/complexContent>
 * &lt;/complexType>
 * </pre>
 * 
 * 
 */
@XmlAccessorType(XmlAccessType.FIELD)
@XmlType(name = "scenery", propOrder = {
    "city",
    "creditCardNum",
    "description",
    "imageUrl",
    "level",
    "price",
    "province",
    "sceneryId",
    "sceneryName"
})
public class Scenery {

    protected String city;
    protected String creditCardNum;
    protected String description;
    protected String imageUrl;
    protected Integer level;
    protected Integer price;
    protected String province;
    protected Integer sceneryId;
    protected String sceneryName;

    /**
     * Gets the value of the city property.
     * 
     * @return
     *     possible object is
     *     {@link String }
     *     
     */
    public String getCity() {
        return city;
    }

    /**
     * Sets the value of the city property.
     * 
     * @param value
     *     allowed object is
     *     {@link String }
     *     
     */
    public void setCity(String value) {
        this.city = value;
    }

    /**
     * Gets the value of the creditCardNum property.
     * 
     * @return
     *     possible object is
     *     {@link String }
     *     
     */
    public String getCreditCardNum() {
        return creditCardNum;
    }

    /**
     * Sets the value of the creditCardNum property.
     * 
     * @param value
     *     allowed object is
     *     {@link String }
     *     
     */
    public void setCreditCardNum(String value) {
        this.creditCardNum = value;
    }

    /**
     * Gets the value of the description property.
     * 
     * @return
     *     possible object is
     *     {@link String }
     *     
     */
    public String getDescription() {
        return description;
    }

    /**
     * Sets the value of the description property.
     * 
     * @param value
     *     allowed object is
     *     {@link String }
     *     
     */
    public void setDescription(String value) {
        this.description = value;
    }

    /**
     * Gets the value of the imageUrl property.
     * 
     * @return
     *     possible object is
     *     {@link String }
     *     
     */
    public String getImageUrl() {
        return imageUrl;
    }

    /**
     * Sets the value of the imageUrl property.
     * 
     * @param value
     *     allowed object is
     *     {@link String }
     *     
     */
    public void setImageUrl(String value) {
        this.imageUrl = value;
    }

    /**
     * Gets the value of the level property.
     * 
     * @return
     *     possible object is
     *     {@link Integer }
     *     
     */
    public Integer getLevel() {
        return level;
    }

    /**
     * Sets the value of the level property.
     * 
     * @param value
     *     allowed object is
     *     {@link Integer }
     *     
     */
    public void setLevel(Integer value) {
        this.level = value;
    }

    /**
     * Gets the value of the price property.
     * 
     * @return
     *     possible object is
     *     {@link Integer }
     *     
     */
    public Integer getPrice() {
        return price;
    }

    /**
     * Sets the value of the price property.
     * 
     * @param value
     *     allowed object is
     *     {@link Integer }
     *     
     */
    public void setPrice(Integer value) {
        this.price = value;
    }

    /**
     * Gets the value of the province property.
     * 
     * @return
     *     possible object is
     *     {@link String }
     *     
     */
    public String getProvince() {
        return province;
    }

    /**
     * Sets the value of the province property.
     * 
     * @param value
     *     allowed object is
     *     {@link String }
     *     
     */
    public void setProvince(String value) {
        this.province = value;
    }

    /**
     * Gets the value of the sceneryId property.
     * 
     * @return
     *     possible object is
     *     {@link Integer }
     *     
     */
    public Integer getSceneryId() {
        return sceneryId;
    }

    /**
     * Sets the value of the sceneryId property.
     * 
     * @param value
     *     allowed object is
     *     {@link Integer }
     *     
     */
    public void setSceneryId(Integer value) {
        this.sceneryId = value;
    }

    /**
     * Gets the value of the sceneryName property.
     * 
     * @return
     *     possible object is
     *     {@link String }
     *     
     */
    public String getSceneryName() {
        return sceneryName;
    }

    /**
     * Sets the value of the sceneryName property.
     * 
     * @param value
     *     allowed object is
     *     {@link String }
     *     
     */
    public void setSceneryName(String value) {
        this.sceneryName = value;
    }

}
